Player Resources

+ Event Dates

Current Dystopia Rising SoCal Event Dates HERE

+ Ingredients List

The Ingredients List for Dystopia Rising: SoCal is meant to give players a sense of what themes will be covered during a typical event. A player will always have the option to “tap out” of scenes where they do not feel comfortable. Tapping out includes giving the “thumbs down” sign to another person (more on the OK Check-In system here). However, we fully understand that this LARP is not for everyone. While it may be a fun and amazing experience for one person, it may not be as fun for another person. Saying “LARP” is like saying “sports.” A person may love basketball and another person may love soccer. They both involve balls, but they’re completely different sports and may not interest every person—and that’s okay. Dystopia Rising: SoCal Events Contain: Acts of violence, torture, war-like scenarios, and character death. Camping, communal living spaces, dirt roads, focus on player character versus environment. Occasional player character versus player character conflict. Fog, explosive sounds/loud noises, low light, complete darkness, other visual hindrances. In character holidays such as Splosions Day, Old York New Year, and X-Mas. Boffer combat. Simulated gangs and “gang-land.” Simulated gang politics and simulated gang conflict. Attacks at night and night raids by antagonists. Non-player characters to represent both antagonists and friends. In-game disease, in-game religions and cults (no real-world religions are used), in-game mental illness (real psychological conditions are not used). Horror movie themes. Physically demanding modules and experiences that require running, climbing, jumping, or crawling. Simulated drug addiction (no actual drugs used). Simulated drunkenness (no actual alcohol used). Monstrous creatures such as giant insects, giant lizards, and wolf-like creatures (and more). Simulated environmental threats such as earthquakes, plagues, starvation, and droughts. Simulated, post-apocalyptic crafting and economy. Splatter modules (specific modules that warn players ahead of time). Strainism (A parallel to racism that does not use real world racist terms, but is used as a parallel for discrimination). Slavery (used primarily for antagonist content). Swearing. 24-hour character immersion (no “break” times).
Does Not Contain: Any content (themes, discussion, jokes, or conversation) that relates to sexual abuse or assault.
Real world violence or non-consensual physical contact.
Use of real world terms or segregation based on any “ism” or bias (Racism, Sexism, gender Bias, etc.).

+ Strain Restrictions

  • COMMON STRAINS

    These Strains are abundant in and around the Coast of Fallen Angels. In fact, most of these Strains can be found at pretty much any other DR Chapter in the country. Players may choose these freely, without limit, and no background required until your third game.

    -Diesel Jocks

    -Iron Slaves

    -Genjian

    -Lascarian

    -Merican

    -Natural Ones

    -Nation of Accensor

    -Purebloods

    -The Red Star

    -Remnant

    -Retrogrades

    -Rover

    -Saltwise

    -Solestros

    -Vegasians

  • UNCOMMON STRAINS

    These Strains are based off diminished numbers and geographical distance within the Coast of Fallen Angels. Only a limited number of characters can be drafted from these Strains. This will require a full back story which must be approved prior to your first game, with a capped limit of availability and an AP buy-in of 150AP.

    -Semper Mort

    -Unborn

  • RESTRICTED STRAINS

    These Strains would be hard-pressed to find themselves on the Coast of Fallen Angels, since they would be geographically alien and circumstantially fortunate to be here. A hard cap of 1 per 100 players will be allowed for these Strains along with a 300 AP buy-in, and most assuredly a strong full back story justifying this character's presence approved before your first game.

    -Bay Walkers

    -Yorker

  • BANNED STRAINS

    The only way these strains will ever see their way to Holywood is if they have traveled from far away settlements to visit and trade. Neither of these strains may be created at this chapter.

    -Full Dead

    -Reclaimers

+ HellDorado

Dystopia Rising SoCal (HellDorado) is the Los Angeles chapter of the networked Dystopia Rising LARP game series.

Travelers have arrived at El Dorado, a place of legend where the zombie infection has not reached, or the walls are high and barricaded from the deadly threats of the wasteland. A fabled boon of splendor and excess, where life is about living and not surviving... or is it?

+ Site Information

KORONEBURG

Crossroads Riverview Park

14600 Baron Dr. Corona, CA 92880

HERE IN HELL DORADO WE HAVE A TENT ONLY CAMPING SITE; MEANING YES, YOU NEED TO BRING YOUR OWN TENT. WE DO NOT HAVE CABINS TO BUNKER DOWN IN, BUT WE DO HAVE SOME BUILDINGS FOR PLAYERS TO USE FOR IN-GAME PURPOSES.
IF YOU ARE TRAVELING HERE WE WOULD RECOMMEND REACHING OUT TO OUR PLAYERS ON FACEBOOK TO TRY AND COORDINATE SLEEPING ARRANGEMENTS IF BRINGING YOUR OWN TENT ISN'T POSSIBLE.

+ Personal Plot Requests

Request your very own personal plot request HERE!

+ Writer Application Form

Interested in writing for the game? Checkout the information on how you can apply HERE!

+ Team Member Application Form

MARSHALS

Marshals are the work horse Team members of the Chapter. They run the game as Ops Marshals and Rules Marshals, or work in our Post Office as Coord Marshals. Settings Marshals are the fourth category, and help out in many different ways.
If you would like to apply to be a Marshal, click HERE!

SUPPORT

There are many people that help behind the scenes, donating their time and energy to making the game better. Sometimes they participate in the events as players, but there are some that do not play but still help out in some capacity.
If you would like to help out in any of these ways, please email DRSOCALDIRECTORS@GMAIL.COM

+ Other Forms

Player Waiver: HERE

Blank Character Sheet: HERE

Check Out Our Flyer!: HERE

+ Policies

These policies are shared with one of our sister chapters, Lonestar. We will be adding other policies over time, so stay tuned for updates!

STANDARD: COMMUNITY BORDER

We enforce community standards at events, and internet spaces that we moderate. (ie. Facebook groups with "DR" in the name). Conversations on your personal page, in a private group, or in your home simply do not matter to us.

Problem: Some players stand on the border of where we enforce community standards and engage in all manner of behavior that would otherwise see them suspended or banned. The community is still damaged and abused but we cannot effect change.

Solution: The Fifty Percent Rule

If a player is simply camping the line of community standards they are gaming the system and we will simply enforce the community standards anyway. Those standards exist to protect players and help us. They are not a safe haven for trolls. Does this mean we suddenly care that you think so-and-so is such-and-such in your home? No. But if you are causing wide-scale damage and harm to the community from the safety of your keyboard, then your day is up. If fifty-percent of your impact on the community is negative (not neutral, but negative), if you are playing the community equivalent of "Not touching you, can't get mad," you are not welcome.

STANDARD: CORRECTIVE ACTION PRIVACY

We do not discuss corrective actions in public. We disclose information to Marshals because it is necessary to know if problematic behavior is repeating itself. However, because it is our mission to reform and educate, not to punish, we do not publicly discuss this. We do not want players to feel shamed, ridiculed, or branded because of a mistake. After all, we all make mistakes.

Problem: Some players exploited our respect for privacy, misrepresenting the truth about why they received a correction action, giving us an undeserved black eye. For those players, this policy became a vehicle for abusing us directly, and the marshals indirectly.

Solution: Disclosure

Any marshal, storyteller, or director can discuss the details of a correction action if someone else is misrepresenting the truth. We will never be the first to discuss this information, because we want to respect players privacy. However, we will confront misinformation and set the record straight.

CRITICISM

When we see criticism on the internet we confront it to discover the source of dissatisfaction and work to correct it. Marshals and storytellers often do the same, not because we ask them to, but because they want players to have a better experience. Often this doesn't happen on our pages our groups, but on personal feeds.

Problem: For community-oriented players, this feels like an intrusion where they cannot criticize, vent, or just be themselves without feeling like we are going to swoop in and give them the side-eye at game. (We won't. We simply have too much to do and honestly while we want you to have a good time, being critical doesn't make you a bad person. Our best friends criticize us at times.)

Solution: Disengagement

We will not engage in criticism outside of our space. If you want to vent or criticize, go for it. We do not mind. If you would like to express your dissatisfaction with us, to seek recourse to some wrong, to discuss quite literally anything then we are happy to do so. Our email is well advertised and we have been known to take a phone call or even meet face-to-face when the situation warranted it.

The caveat to this is simple. We are also a part of this community, and while we are not players, we still deserve the same respect and courtesy we want everyone else to have. There is a difference between criticism and abuse. We welcome the former, but will no longer tolerate the latter. If someone wants to internet-punch us in our internet-faces, then we kindly refer them to the Fifty Percent Solution above.

WHAT THIS MEANS FOR YOU

Probably nothing. The overwhelming majority of players color well within the lines, because the overwhelming majority of players are good people who want a great community and positively contribute to it. They promote the lightening-survival fund, host tubing trips, introduce new players to new social groups, share plot, have costuming parties, etc.

Mostly what you, the average player, will see is a better community experience.